Community, The Game

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Cloudfire's picture
Cloudfire
Status: Diamond Member (Offline)
Joined: Sep 29 2008
Posts: 1813
Community, The Game

Hi, all;

I originally posted this idea as part of the root of a thread on raising children post-crash.  I think it may have some usefulness in spreading the word, so I'll repeat the idea here:

I vaguely remember reading the story of how the board game, Monopoly was created, and as I recall, several prominent investors have reported that they “cut their teeth”, as it were, on this ubiquitous household fixture. Indeed, Monopoly was a primer of capitalism for millions of American children. Since the rules of the economic game are going to be drastically changing, I suggest that instead of Monopoly, we develop a game called Community. Instead of competing against one another as individuals, this game would be played in teams. No funny money for us! . . . . . . Gold bullion, buckets of wheat, ammo, and OK, single malt whiskey (just for you, DIAP) . . . . . would be the coin of the realm. The system would be “bankless” in the usual sense. Needless to say, no Scotty Dog or Steam Ship playing pieces for us! The old Wheelbarrow could stay, and for my “piece”, I’d like a Mortar and Pestle. I think it would be great to have the “draw a card” feature on some spaces, with uncontrollable incidents, such as “Protracted Drought – Go back 4 spaces”, or “Federal Marshal finds your bullion stash – live under your neighbor’s bush and eat berries for three turns”. And best of all, it would be fair game to barter with the opposing team.

 On reflection, I am reminded of the indoctrination of schoolchildren done by any major political/economic structure (think:  Socialism, Maoism, Democracy, Capitalism, etc.).  This strategy, the Soviets bragged, could reform or destroy any society in a single generation of schoolchildren.  We, toward the building of a new civilization, may use the same strategies.  I propose that this game could be one tool in teaching our children the skills and ethics that are useful in a community-based society and economy. 

One example of this could be that, when a playing piece lands on a particular space, the require action reads:

Teach your neighbor how to farm.  Receive 1/10th of his next 3 crops in return.

This kind of "play" includes the subtle message that, unlike traditional capitalism, cooperation will win the game more effectively than competition. 

I look forward to hearing more ideas for how we can include these subtle lessons within the structure of no-batteries-required play.

 

pinecarr's picture
pinecarr
Status: Diamond Member (Offline)
Joined: Apr 13 2008
Posts: 2244
Re: Community, The Game

I think you have a great idea, c1oudfire!  "How about a card that reads: "You created a complex financial derivative instrument  You lose!"  Or: "banker tries to re-instate fiat currency; EVERYBODY loses!"

Cloudfire's picture
Cloudfire
Status: Diamond Member (Offline)
Joined: Sep 29 2008
Posts: 1813
Re: Community, The Game
pinecarr wrote:

I think you have a great idea, c1oudfire!  "How about a card that reads: "You created a complex financial derivative instrument  You lose!"  Or: "banker tries to re-instate fiat currency; EVERYBODY loses!"

LOL!!!!  I'll second that one, Pinecarr!

SagerXX's picture
SagerXX
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Joined: Feb 11 2009
Posts: 2236
Re: Community, The Game

 Other possible randomicity cards (a la Community Chest/Chance): 

"Biker Gang arrives at your farm.  Lose 10 crop units unless your firearm arsenal contains 5 or more items or your playing piece is the Harley."

"Gold Confiscation!  Lose all PMs unless you have the Get Out Of Safe Deposit Box Free card."

"Potato Bugs!  Pay 10 oz. silver for pesticide or lose your crop."

 

And any number of cooperation-encouraging dynamics could be built in.  If a card forced me to lose my potato crop, another player could lend me replacement starters or whatnot and receive some of my future crops.  Players could pool resources to purchase equipment that they share around.  And so on...

Viva -- Sager

Cloudfire's picture
Cloudfire
Status: Diamond Member (Offline)
Joined: Sep 29 2008
Posts: 1813
Re: Community, The Game
SagerXX wrote:

 Other possible randomicity cards (a la Community Chest/Chance): 

"Biker Gang arrives at your farm.  Lose 10 crop units unless your firearm arsenal contains 5 or more items or your playing piece is the Harley."

"Gold Confiscation!  Lose all PMs unless you have the Get Out Of Safe Deposit Box Free card."

"Potato Bugs!  Pay 10 oz. silver for pesticide or lose your crop."

 

And any number of cooperation-encouraging dynamics could be built in.  If a card forced me to lose my potato crop, another player could lend me replacement starters or whatnot and receive some of my future crops.  Players could pool resources to purchase equipment that they share around.  And so on...

Viva -- Sager

Hi, Sager;

I love all of your ideas, especially the last one because it involves reciprocity, which is a key concept.  I alos like the idea of being free to help another player out of a tough situation, thereby earning "good will" with that player, in case you find yourself in a bind. 

One aspect I haven't thought through is how the "winners" are determined.  I think it's important to have a winner, for the reasons that Carl pointed out in a post on the Children of the Crash thread, but I am having trouble visualizing what the criteria should be. . . . . .Any ideas?

tx_floods's picture
tx_floods
Status: Silver Member (Offline)
Joined: Mar 1 2009
Posts: 155
Re: Community, Winners

A friend a I keep referring to our roles as "Sherpas". Provides an instant word-picture for most people. Maybe you could somehow have enough "preparation time" and when a person get enough "merit badges" or whatever, then he/she becomes a "Sherpa" to lead others. Maybe you could somehow structure it so that the Sherpa who guides the most people to Sherpa level was the winner. Thus, self-sufficiency for self is the first priority, then the who who gives the most (by sharing knowledge/skills) wins.

LogansRun's picture
LogansRun
Status: Diamond Member (Offline)
Joined: Mar 18 2009
Posts: 1444
Re: Community, The Game

Don't know if anyone remembers the game "Utopia" but that can sort of be a start with ideas.  I'll give this one some thought....GREAT IDEA!

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